asset-gen
asset-gen is a Graphics, 3D & shaders skill for AI agents, published by electricsheephq in the WorldOS repository on GitHub. Skillspace rates asset-gen D (67/100) and it passed the safety scan; the rating is based on static analysis only.
Generate game art for WorldOS via Meshy / Tripo3D / Scenario / PixelLab — 3D characters, auto-rigging, animation, painterly backgrounds, sprites, tilesets. Use when creating or regenerating visual assets for the active Unity renderer lane, the archived Godot GT2 reference extension, the future GT1 tile engine, or when wiring a non-Eva image-gen provider. Routes the right service to each job and gives the keys, the CLI wrappers, the MCPs, and the sprite-sheet bake contract.
- Grade
- D
- Quality
- 67 / 100
- Safety
- Passed
- GitHub stars
- 22
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- Low-risk patterns
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
What the scanner flagged
- mentions secrets in text
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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