blender-anim-pipeline
blender-anim-pipeline is a Graphics, 3D & shaders skill for AI agents, published by levy-street in the world-of-claudecraft repository on GitHub. Skillspace rates blender-anim-pipeline D (68/100) and it passed the safety scan; the rating is based on static analysis only.
Author new GLB animation clips for World of ClaudeCraft rigs (locomotion, attacks, casts, ability-specific motions, hit reactions, deaths, emotes) without inventing a new dispatch mechanism. Use when a class, mob family, or NPC needs a distinct clip instead of sharing a generic one, when growing coverage per issue #2889's large-scale animation authoring initiative, or when picking a batch (per class, per creature family, per ability set) for a follow-up PR. Covers the primary pose-sample-and-blend technique and the headless-Blender escalation path for poses no donor clip can supply.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 2,253
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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