blender-syntax-modifiers

blender-syntax-modifiers is a Coding standards & language idioms skill for AI agents, published by Impertio-Studio in the Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package repository on GitHub. Skillspace rates blender-syntax-modifiers D (69/100) and it passed the safety scan; the rating is based on static analysis only.

Use when working with Blender modifiers via Python -- adding, configuring, or applying modifiers, or accessing Geometry Nodes inputs. Prevents the common mistake of reading mesh data before applying modifiers (getting unmodified geometry) instead of using depsgraph.evaluated_get(). Covers modifier stack, Geometry Nodes input identifiers, common AEC modifiers (Array, Boolean, Solidify), and evaluated mesh access. Keywords: modifier, Array, Boolean, Solidify, Geometry Nodes, depsgraph, evaluated_get, modifier.apply, modifier stack, input identifier, add modifier from code, apply modifier Python, boolean cut.

Grade
D
Quality
69 / 100
Safety
Passed
GitHub stars
39

Unproven: rated by static analysis only, not yet compared head-to-head.

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Our review

Architecture
79 / 100
Maturity
Packaged: licensed, with a version or references
Security scan
No issues found
License
Not declared. Check the repository before reusing it.

Not checked yet

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  • Not judged on the rubric yet (not a contender in its category)
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  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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