build-usd-scene
build-usd-scene is a Graphics, 3D & shaders skill for AI agents, published by LunCoSim in the lunco-sim repository on GitHub. Skillspace rates build-usd-scene D (56/100) and it passed the safety scan; the rating is based on static analysis only.
How to author and edit the 3D world in LunCoSim — load scenes, spawn objects, place/move/rotate them, and tune their properties, over the API. USE THIS SKILL whenever the user asks, in plain words, things like: "put a lander near that crater", "spawn a few rovers here", "load the Moon scene", "add some rocks / obstacles", "move / rotate / scale this", "set its colour / mass / material", "build a scene with X and Y", or "clear the scene and start over". Any request to assemble or edit what's IN the 3D world belongs here — the user won't say "USD" or "prim". (For the agent mid-code: `LoadScene` / `SpawnEntity` / `MoveEntity` / `SetObjectProperty`, an `entry_id` from the spawn catalog, a `.usda` file, coordinate placement, or "why did the gizmo grab the wrong thing?".) Project-specific and non-obvious: USD is the SOURCE OF TRUTH (projected to ECS — you edit the world by authoring it), the engine frame is fixed (Y-up, right-handed, −Z-forward, metres), `LoadScene` paths are relative to the…
- Grade
- D
- Quality
- 56 / 100
- Safety
- Passed
- GitHub stars
- 99
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 78 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Apache-2.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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