defold-proto-file-editing

defold-proto-file-editing is a Game development skill for AI agents, published by indiesoftby in the defold-agent-config repository on GitHub. Skillspace rates defold-proto-file-editing B (81/100) and it passed the safety scan; the rating is based on static analysis only.

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh, .particlefx, .sound, .camera, .factory, .collectionfactory, .collectionproxy, .tilemap, .tilesource, .objectinterpolation). Use when asked to create, modify, or configure any Defold proto text format file.

Grade
B
Quality
81 / 100
Safety
Passed
GitHub stars
75

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 6 other repositories, in 0 collections
Scope
Vendor-specific: built around one product. Editing Defold engine resource files; public game engine formats

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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