defold-proto-file-editing
defold-proto-file-editing is a Game development skill for AI agents, published by indiesoftby in the defold-agent-config repository on GitHub. Skillspace rates defold-proto-file-editing B (81/100) and it passed the safety scan; the rating is based on static analysis only.
Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh, .particlefx, .sound, .camera, .factory, .collectionfactory, .collectionproxy, .tilemap, .tilesource, .objectinterpolation). Use when asked to create, modify, or configure any Defold proto text format file.
- Grade
- B
- Quality
- 81 / 100
- Safety
- Passed
- GitHub stars
- 75
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 6 other repositories, in 0 collections
- Scope
- Vendor-specific: built around one product. Editing Defold engine resource files; public game engine formats
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.