erhe-renderdoc-gpu-debug

erhe-renderdoc-gpu-debug is a Graphics, 3D & shaders skill for AI agents, published by tksuoran in the erhe repository on GitHub. Skillspace rates erhe-renderdoc-gpu-debug D (65/100) and it passed the safety scan; the rating is based on static analysis only.

GPU-debug the erhe editor by capturing a frame of the windowed Vulkan build with the tksuoran/renderdoc fork MCP server and reading back pipeline state, render targets, per-texel statistics, AND the decoded shader uniform/constant-buffer values feeding any draw. Use this whenever you need to SEE the rendering result or the exact parameters fed to a shader -- "renders nothing / renders wrong / why does X look different from Y / which texture or uniform actually holds what". This is the tool for any "I need to see it" question on the windowed build: save a render target to PNG and Read it, and read the live uniform-buffer values at a specific draw. On macOS the in-editor MCP capture_screenshot only works headless-Vulkan and screencapture is permission-blocked, so RenderDoc is the way to see a Metal-or-windowed-Vulkan frame. Works on macOS (build_xcode_vulkan + build_mac qrenderdoc) and Windows (build_vs2026_vulkan); RenderDoc needs a windowed Vulkan build with a live display (not Metal,…

Grade
D
Quality
65 / 100
Safety
Passed
GitHub stars
908

Unproven: rated by static analysis only, not yet compared head-to-head.

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Our review

Architecture
94 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Not declared. Check the repository before reusing it.

Not checked yet

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  • Not judged on the rubric yet (not a contender in its category)
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  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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