event-not-state-edge-for-one-shot-effects
event-not-state-edge-for-one-shot-effects is an Android development skill for AI agents, published by maxrave-dev in the kotlin-footguns repository on GitHub. Skillspace rates event-not-state-edge-for-one-shot-effects D (68/100) and it passed the safety scan; the rating is based on static analysis only.
Fire a one-shot celebration effect from the click that caused it, never from the state that click produced — an effect watching a boolean for a false→true edge cannot tell a tap from data arriving a beat later, so moving to an already-marked record fires the same edge. Covers the @Stable holder that owns live effects, judging the meaning at tap time, why the previous-value variable is a second source of truth, and keeping concurrent effects additive. Use when an effect plays by itself while skipping between records, when it celebrates something the user did not do, or when the first genuine tap after a screen returns is silently swallowed.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 344
Unproven: rated by static analysis only, not yet compared head-to-head.
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Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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