forge-indirect-drawing
forge-indirect-drawing is a Graphics, 3D & shaders skill for AI agents, published by Nebulavenus in the forge-gpu repository on GitHub. Skillspace rates forge-indirect-drawing F (54/100) and it passed the safety scan; the rating is based on static analysis only.
Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests bounding spheres against frustum planes and writes indirect draw commands — the CPU never decides what to draw. Uses SDL_DrawGPUIndexedPrimitivesIndirect with per-object storage buffers and the first_instance offset pattern for portable instance identification.
- Grade
- F
- Quality
- 54 / 100
- Safety
- Passed
- GitHub stars
- 32
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 74 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Zlib
- Adoption
- Adopted by 0 other repositories, in 1 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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