game-ci-cd-pipeline
game-ci-cd-pipeline is a Build systems & CI pipelines skill for AI agents, published by akillness in the jeo-skills repository on GitHub. Skillspace rates game-ci-cd-pipeline D (61/100) and it passed the safety scan; the rating is based on static analysis only.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
- Grade
- D
- Quality
- 61 / 100
- Safety
- Passed
- GitHub stars
- 37
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 75 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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