gearboy-debugging
gearboy-debugging is a Runtime diagnostics & profiling skill for AI agents, published by drhelius in the Gearboy repository on GitHub. Skillspace rates gearboy-debugging D (63/100) and it passed the safety scan; the rating is based on static analysis only.
Debug and trace Game Boy / Game Boy Color / Super Game Boy games using the Gearboy emulator MCP server. Provides workflows for SM83 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a Game Boy game, trace code execution, inspect CPU registers or hardware state, set breakpoints, analyze interrupts, step through SM83 instructions, reverse engineer game code, examine LCD, APU, or SGB registers, view the call stack, or diagnose rendering, audio, or timing issues. Also use when the user mentions Game Boy development, GB/GBC/SGB homebrew testing, or SM83 debugging with Gearboy.
- Grade
- D
- Quality
- 63 / 100
- Safety
- Passed
- GitHub stars
- 1,182
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 80 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- GPL-3.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.