geometry-debugging
geometry-debugging is a Graphics, 3D & shaders skill for AI agents, published by andymai in the gridfinity-layout-tool repository on GitHub. Skillspace rates geometry-debugging D (65/100) and it passed the safety scan; the rating is based on static analysis only.
Validate and debug bin/baseplate geometry changes — failing binGenerator.scenario tests, triangleCount snapshot churn, NaN/0-triangle/degenerate meshes, non-manifold or non-watertight exports, preview differs from exported STL/3MF, worker generation timeout or wedged worker, half-grid (x.5) crashes, __kernel-tests__ that never run, BREPJS_KERNEL kernel selection.
- Grade
- D
- Quality
- 65 / 100
- Safety
- Passed
- GitHub stars
- 190
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- AGPL-3.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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