gum-monogame-rendering
gum-monogame-rendering is a Graphics, 3D & shaders skill for AI agents, published by vchelaru in the Gum repository on GitHub. Skillspace rates gum-monogame-rendering D (56/100) and it passed the safety scan; the rating is based on static analysis only.
Gum's MonoGame rendering pipeline — Renderer/SpriteBatchStack/GumBatch, BatchKey transitions, SpriteBatch ↔ Apos.Shapes ShapeBatch interleaving. Triggers: Renderer.cs, SpriteBatchStack.cs, GumBatch, RenderableShapeBase, SpriteBatchRenderableBase, BatchKey, draw-order bugs, GumRenderBatch in FRB2/MonoGameGumImmediateMode.
- Grade
- D
- Quality
- 56 / 100
- Safety
- Passed
- GitHub stars
- 620
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 86 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- Low-risk patterns
- License
- Not declared. Check the repository before reusing it.
What the scanner flagged
- mentions secrets in text
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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