hallucinatory-terrain
hallucinatory-terrain is an Infrastructure as code skill for AI agents, published by Hmbown in the Wizards-of-the-Ghosts repository on GitHub. Skillspace rates hallucinatory-terrain C (77/100) and it passed the safety scan; the rating is based on static analysis only.
In D&D, Hallucinatory Terrain makes natural terrain look like a different kind of terrain — a field appears as a forest, a hill appears as a valley. The underlying terrain is unchanged; only the perception shifts. The real-world version is environment staging: test environments styled to look like production, sandbox databases seeded with realistic data, training simulations that overlay a learning scenario onto real infrastructure. Hallucinatory Terrain does not change the real system. It changes how the system appears so you can test, train, or demo safely.
- Grade
- C
- Quality
- 77 / 100
- Safety
- Passed
- GitHub stars
- 100
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Packaged: licensed, with a version or references
- Security scan
- No issues found
- License
- CC0-1.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Portable: works in any project. Generic environment-staging concept usable in any project
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.