hallucinatory-terrain

hallucinatory-terrain is an Infrastructure as code skill for AI agents, published by Hmbown in the Wizards-of-the-Ghosts repository on GitHub. Skillspace rates hallucinatory-terrain C (77/100) and it passed the safety scan; the rating is based on static analysis only.

In D&D, Hallucinatory Terrain makes natural terrain look like a different kind of terrain — a field appears as a forest, a hill appears as a valley. The underlying terrain is unchanged; only the perception shifts. The real-world version is environment staging: test environments styled to look like production, sandbox databases seeded with realistic data, training simulations that overlay a learning scenario onto real infrastructure. Hallucinatory Terrain does not change the real system. It changes how the system appears so you can test, train, or demo safely.

Grade
C
Quality
77 / 100
Safety
Passed
GitHub stars
100

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
94 / 100
Maturity
Packaged: licensed, with a version or references
Security scan
No issues found
License
CC0-1.0
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Portable: works in any project. Generic environment-staging concept usable in any project

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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