implementing-realtime-sync

implementing-realtime-sync is a Design patterns & component architecture skill for AI agents, published by ancoleman in the ai-design-components repository on GitHub. Skillspace rates implementing-realtime-sync C (77/100) and it passed the safety scan; the rating is based on static analysis only.

Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.

Grade
C
Quality
77 / 100
Safety
Passed
GitHub stars
387

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
Low-risk patterns
License
MIT
Adoption
Adopted by 1 other repositories, in 2 collections
Scope
Portable: works in any project. General real-time patterns: SSE, WebSocket, WebRTC, CRDTs, presence

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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