implementing-realtime-sync
implementing-realtime-sync is a Design patterns & component architecture skill for AI agents, published by ancoleman in the ai-design-components repository on GitHub. Skillspace rates implementing-realtime-sync C (77/100) and it passed the safety scan; the rating is based on static analysis only.
Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.
- Grade
- C
- Quality
- 77 / 100
- Safety
- Passed
- GitHub stars
- 387
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- Low-risk patterns
- License
- MIT
- Adoption
- Adopted by 1 other repositories, in 2 collections
- Scope
- Portable: works in any project. General real-time patterns: SSE, WebSocket, WebRTC, CRDTs, presence
What the scanner flagged
- mentions secrets in text
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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