maxjs-runtime
maxjs-runtime is a Graphics, 3D & shaders skill for AI agents, published by cl0nazepamm in the maxjs repository on GitHub. Skillspace rates maxjs-runtime D (66/100) and it passed the safety scan; the rating is based on static analysis only.
Write max.js runtime code for scene scripts, project layers, TSL materials, TSL textures, HTML texmaps, gameplay layers, and snapshot-safe Three.js behavior. Use when touching layer ctx APIs, synced scene data, transform overrides, sampleSurface, TSL shader code, TSL parameters, lightmap UV channels, or live-vs-snapshot parity.
- Grade
- D
- Quality
- 66 / 100
- Safety
- Passed
- GitHub stars
- 38
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 96 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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