maxjs-runtime

maxjs-runtime is a Graphics, 3D & shaders skill for AI agents, published by cl0nazepamm in the maxjs repository on GitHub. Skillspace rates maxjs-runtime D (66/100) and it passed the safety scan; the rating is based on static analysis only.

Write max.js runtime code for scene scripts, project layers, TSL materials, TSL textures, HTML texmaps, gameplay layers, and snapshot-safe Three.js behavior. Use when touching layer ctx APIs, synced scene data, transform overrides, sampleSurface, TSL shader code, TSL parameters, lightmap UV channels, or live-vs-snapshot parity.

Grade
D
Quality
66 / 100
Safety
Passed
GitHub stars
38

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
96 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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