maya-geometry
maya-geometry is a Graphics, 3D & shaders skill for AI agents, published by dcc-mcp in the dcc-mcp-maya repository on GitHub. Skillspace rates maya-geometry C (78/100) and it passed the safety scan; the rating is based on static analysis only.
Interchange stage — FBX / OBJ geometry interchange. Round-trip geometry through FBX or OBJ; scene save is owned by maya-scene. The FBX export tool drives every FBXExport* option through the FBX plugin's MEL globals, bakes animation by default, and verifies the output file. Use for cross-DCC handoff. Not for primitive creation (maya-primitives) or shot packaging (maya-shot-export).
- Grade
- C
- Quality
- 78 / 100
- Safety
- Passed
- GitHub stars
- 35
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Packaged: licensed, with a version or references
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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