object-to-threejs-procedural

object-to-threejs-procedural is a Graphics, 3D & shaders skill for AI agents, published by vinhhien112 in the Three.js-Object-Sculptor-Codex-Plugin repository on GitHub. Skillspace rates object-to-threejs-procedural C (74/100) and it passed the safety scan; the rating is based on static analysis only.

Use when the user provides or references an object image and wants Codex to validate whether it can be reconstructed in Three.js, then author a composable procedural sculpt spec, generate geometry/material/lighting code, and validate the real render against the reference.

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
1,316

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Vendor-specific: built around one product. Generating procedural geometry with Three.js, a public library

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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