optimizing-tilelang-programs

optimizing-tilelang-programs is a Go, Rust & systems languages skill for AI agents, published by sablin39 in the tilelang-cuda-skills repository on GitHub. Skillspace rates optimizing-tilelang-programs D (66/100) and it passed the safety scan; the rating is based on static analysis only.

How to optimize TileLang GPU kernels for better performance. Use this skill whenever the user has a working TileLang kernel that is too slow, wants to tune tile sizes or pipeline stages, needs to improve TFLOPS or bandwidth utilization, wants to use the AutoTuner, or asks questions like "how do I make my kernel faster", "what tile sizes should I use", "how do I autotune", or "why is my kernel slower than cuBLAS". Also trigger when the user mentions block sizes, num_stages, threads per block, shared memory pressure, occupancy, swizzle, vectorization, split-K, or any performance tuning in TileLang context. Even for vague requests like "improve performance" or "speed up this kernel" when TileLang is involved.

Grade
D
Quality
66 / 100
Safety
Passed
GitHub stars
131

Unproven: rated by static analysis only, not yet compared head-to-head.

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Our review

Architecture
84 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 1 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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