pixijs-custom-rendering
pixijs-custom-rendering is a Graphics, 3D & shaders skill for AI agents, published by pixijs in the pixijs repository on GitHub. Skillspace rates pixijs-custom-rendering C (78/100) and it passed the safety scan; a judge model has also reviewed it.
Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.
- Grade
- C
- Quality
- 78 / 100
- Safety
- Passed
- GitHub stars
- 48,151
Placed #2 of 6 in the judged category final for Graphics, 3D & shaders.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 96 / 100
- Maturity
- Packaged: licensed, with a version or references
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Judge review
Placed #2 of 6 in the judged category final for Graphics, 3D & shaders.
- Trigger
92 92 - Instructions
94 94 - Specificity
95 95 - Safety
92 92 - Disclosure
82 82 - Maintenance
85 85
Precise, hard-won detail like GLSL version auto-injection behavior and the UBO strict-CSP eval fallback, the kind of gotcha only someone who has shipped this code would know.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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