pixijs-scene-mesh
pixijs-scene-mesh is a Graphics, 3D & shaders skill for AI agents, published by pixijs in the pixijs repository on GitHub. Skillspace rates pixijs-scene-mesh C (76/100) and it passed the safety scan; a judge model has also reviewed it.
Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
- Grade
- C
- Quality
- 76 / 100
- Safety
- Passed
- GitHub stars
- 48,151
Placed #5 of 6 in the judged category final for Graphics, 3D & shaders.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 92 / 100
- Maturity
- Packaged: licensed, with a version or references
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Judge review
Placed #5 of 6 in the judged category final for Graphics, 3D & shaders.
- Trigger
90 90 - Instructions
90 90 - Specificity
88 88 - Safety
95 95 - Disclosure
90 90 - Maintenance
82 82
Mirrors its sibling sprite skill's quality bar with precise batching rules and a deprecated-API-names mistake callout, on a narrower and less commonly needed topic.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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