render-product-device-pinning
render-product-device-pinning is a Graphics, 3D & shaders skill for AI agents, published by NVIDIA-Omniverse in the ovrtx repository on GitHub. Skillspace rates render-product-device-pinning C (72/100) and it passed the safety scan; the rating is based on static analysis only.
Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.
- Grade
- C
- Quality
- 72 / 100
- Safety
- Passed
- GitHub stars
- 185
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Packaged: licensed, with a version or references
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 1 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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