render-product-device-pinning

render-product-device-pinning is a Graphics, 3D & shaders skill for AI agents, published by NVIDIA-Omniverse in the ovrtx repository on GitHub. Skillspace rates render-product-device-pinning C (72/100) and it passed the safety scan; the rating is based on static analysis only.

Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.

Grade
C
Quality
72 / 100
Safety
Passed
GitHub stars
185

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
84 / 100
Maturity
Packaged: licensed, with a version or references
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 1 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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