renderdoc-gpu-debug
renderdoc-gpu-debug is a Graphics, 3D & shaders skill for AI agents, published by rudybear in the renderdoc-skill repository on GitHub. Skillspace rates renderdoc-gpu-debug D (64/100) and it passed the safety scan; the rating is based on static analysis only.
GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state, rasterizer state, vertex shader, fragment shader, pixel shader, compute shader, mesh output, GPU performance, overdraw, bandwidth, shadow map, PCF filtering, screen-space artifacts, z-fighting, alpha blending, stencil, MSAA, "why does this look wrong", "debug this pixel", "what's drawing here", "capture a frame", "inspect the pipeline", "export render target", vulkan debugging, D3D debugging, GL debugging. DO NOT use for: CSS rendering, React rendering, server-side rendering, HTML layout, browser DevTools, web performance, canvas 2D, SVG rendering.
- Grade
- D
- Quality
- 64 / 100
- Safety
- Passed
- GitHub stars
- 204
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 81 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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