rigging-animation

rigging-animation is a Graphics, 3D & shaders skill for AI agents, published by omer-metin in the skills-for-antigravity repository on GitHub. Skillspace rates rigging-animation C (74/100) and it passed the safety scan; the rating is based on static analysis only.

World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig, humanoid avatar, generic rig, candy wrapper effect, volume preservation, rigging, animation, character, skeleton, deformation, maya, blender, unity, unreal, fbx, skinning, weight-painting, ik, fk, facial, mocap" mentioned.

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
108

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
Apache-2.0
Adoption
Adopted by 0 other repositories, in 2 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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