shader-edsl-compute
shader-edsl-compute is a Graphics, 3D & shaders skill for AI agents, published by mikialex in the rendiation repository on GitHub. Skillspace rates shader-edsl-compute F (54/100) and it passed the safety scan; the rating is based on static analysis only.
Compute pipeline reference for the rendiation shader EDSL. Covers pipeline building , GPU unit testing, workgroup shared/private memory, barriers, built-in compute IDs, workgroup uniform load, ray tracing (wavefront compute backend), and compute-specific recipes like workgroup reduction. Use when building compute shader pipelines or writing GPU unit tests. Depends on shader-edsl-core for the stage-agnostic language primitives. Depends on shader-edsl-binding-and-typed-container.
- Grade
- F
- Quality
- 54 / 100
- Safety
- Passed
- GitHub stars
- 74
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 74 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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