sparkengine-shader-compiler-internals

sparkengine-shader-compiler-internals is a Graphics, 3D & shaders skill for AI agents, published by Krilliac in the SparkEngine repository on GitHub. Skillspace rates sparkengine-shader-compiler-internals F (53/100) and it passed the safety scan; the rating is based on static analysis only.

Architecture and internals of SparkShaderCompiler, SparkEngine's in-house offline shader-compilation CLI tool (SparkShaderCompiler/src/main.cpp). Covers what input languages it accepts (HLSL and GLSL, SPIR-V passthrough), its CLI flags, the RHI CompileShader pipeline stages, output artifacts (.cso / .spv / .glsl) and where they land, filename-based stage inference, and how to add a new backend/stage or extend the tool. TRIGGER when the user asks "how does the shader compiler tool work", "how do I run SparkShaderCompiler", "what flags does the shader compiler take", "how do I batch-compile shaders", "where do compiled shaders go", "how do I add a new shader stage/backend to the compiler", or "why is my .cso just HLSL text". DO NOT TRIGGER for runtime shader debugging (why a shader renders wrong, pixel/HLSL debugging) — use the global shader-debug skill instead.

Grade
F
Quality
53 / 100
Safety
Passed
GitHub stars
23

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
80 / 100
Maturity
Basic: a single SKILL.md
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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