spg-usd-lua-authoring

spg-usd-lua-authoring is a Graphics, 3D & shaders skill for AI agents, published by NVIDIA-Omniverse in the ovrtx repository on GitHub. Skillspace rates spg-usd-lua-authoring D (64/100) and it passed the safety scan; the rating is based on static analysis only.

Authoring, reviewing, and fixing RTX Sensor Processing Graphs (SPG) defined across CUDA kernels, Lua launch scripts, shader USDA files, and scene RenderProduct wiring. Use when the user asks to write or debug SPG source-asset shaders, info:spg:sourceAsset/subIdentifier binding, Lua cuda.kernel args, opaque AOV ports, typed value inputs, RenderVar/orderedVars connections, shader chaining, or built-in rtx.spg factory/stdlib nodes.

Grade
D
Quality
64 / 100
Safety
Passed
GitHub stars
185

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
77 / 100
Maturity
Packaged: licensed, with a version or references
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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