td-glsl-vertex

td-glsl-vertex is a Graphics, 3D & shaders skill for AI agents, published by rheadsh in the audiovisual-production-skills repository on GitHub. Skillspace rates td-glsl-vertex C (71/100) and it passed the safety scan; the rating is based on static analysis only.

Write GLSL vertex shaders for TouchDesigner's GLSL MAT operator. Use whenever creating 3D materials, vertex displacement, geometry deformation, mesh animation, instancing effects, custom surface normals, or any shader that needs to manipulate vertex data in 3D space. Also covers the complete vertex + pixel shader pair for GLSL MAT. Trigger when the user mentions GLSL MAT, vertex shader, vertex displacement, mesh deformation, instancing in TouchDesigner, 3D material writing, surface normals in GLSL, or wants to create a custom material for a SOP/geometry node.

Grade
C
Quality
71 / 100
Safety
Passed
GitHub stars
34

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
94 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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