threejs-procedural-fields
threejs-procedural-fields is a Graphics, 3D & shaders skill for AI agents, published by scottstts in the Threejs-Awesome-Graphics-Agent-Skills repository on GitHub. Skillspace rates threejs-procedural-fields C (73/100) and it passed the safety scan; the rating is based on static analysis only.
Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughness, normals, domain warping, and any visual where several channels must derive from shared causes.
- Grade
- C
- Quality
- 73 / 100
- Safety
- Passed
- GitHub stars
- 807
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 97 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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