threejs-spectral-ocean

threejs-spectral-ocean is a Graphics, 3D & shaders skill for AI agents, published by scottstts in the Threejs-Awesome-Graphics-Agent-Skills repository on GitHub. Skillspace rates threejs-spectral-ocean C (77/100) and it passed the safety scan; the rating is based on static analysis only.

Build large procedural oceans in Three.js from directional wave spectra. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, stylized above/below surface ocean optics, choppy displacement, spectral derivatives, Jacobian whitecaps, temporal foam, analytic sky reflection, underwater absorption, crest scatter, and GPU validation.

Grade
C
Quality
77 / 100
Safety
Passed
GitHub stars
303

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
94 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Vendor-specific: built around one product. Ocean rendering with Three.js and WebGPU, a public library

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.