threejs-spectral-ocean
threejs-spectral-ocean is a Graphics, 3D & shaders skill for AI agents, published by scottstts in the Threejs-Awesome-Graphics-Agent-Skills repository on GitHub. Skillspace rates threejs-spectral-ocean C (77/100) and it passed the safety scan; the rating is based on static analysis only.
Build large procedural oceans in Three.js from directional wave spectra. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, stylized above/below surface ocean optics, choppy displacement, spectral derivatives, Jacobian whitecaps, temporal foam, analytic sky reflection, underwater absorption, crest scatter, and GPU validation.
- Grade
- C
- Quality
- 77 / 100
- Safety
- Passed
- GitHub stars
- 303
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 94 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Vendor-specific: built around one product. Ocean rendering with Three.js and WebGPU, a public library
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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