threejs-tsl-raymarching
threejs-tsl-raymarching is a Graphics, 3D & shaders skill for AI agents, published by pavel-mazhuga in the portfolio repository on GitHub. Skillspace rates threejs-tsl-raymarching D (66/100) and it passed the safety scan; the rating is based on static analysis only.
Build algorithmic procedural animations and raymarching scenes with Three.js Shading Language (TSL) and WebGPURenderer. Use this skill whenever the user asks to create: raymarching, signed distance fields (SDFs), procedural 3D scenes, metaballs, volumetric effects, implicit surfaces, or any shader-based animation using Three.js TSL / WebGPU. Also trigger for: "procedural shader", "SDF scene", "march along a ray". Always use this skill before writing any Three.js raymarching or TSL shader code — it contains critical patterns, performance rules, and import conventions that prevent common bugs.
- Grade
- D
- Quality
- 66 / 100
- Safety
- Passed
- GitHub stars
- 67
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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