tinyworld-shader-fx

tinyworld-shader-fx is a Graphics, 3D & shaders skill for AI agents, published by jasonkneen in the tiny-world-builder repository on GitHub. Skillspace rates tinyworld-shader-fx D (68/100) and it passed the safety scan; the rating is based on static analysis only.

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit.

Grade
D
Quality
68 / 100
Safety
Passed
GitHub stars
1,444

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
AGPL-3.0
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Repo-internal: written for the repository it lives in. Edits Tiny World Builder's own shader files

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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