using-metalfx-frame-interpolation

using-metalfx-frame-interpolation is a Graphics, 3D & shaders skill for AI agents, published by apple in the game-porting-toolkit repository on GitHub. Skillspace rates using-metalfx-frame-interpolation C (74/100) and it passed the safety scan; the rating is based on static analysis only.

ALWAYS use to add MetalFX frame interpolation with a dedicated PresentThread for precise dual-frame presentation to a Metal app. Use this skill when the user wants to add frame interpolation, frame generation, double the framerate, or mentions MTLFXFrameInterpolator (Metal 3) or MTL4FXFrameInterpolator (Metal 4). This skill assumes temporal upscaling is already integrated (use using-metalfx-temporal-upscaler first if not). Also trigger when the user says "add frame gen", "120fps", "interpolate frames", or wants smoother motion.

Grade
C
Quality
74 / 100
Safety
Passed
GitHub stars
90

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
Apache-2.0
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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