webgl-raymarched-hero
webgl-raymarched-hero is a Graphics, 3D & shaders skill for AI agents, published by nexu-io in the open-design repository on GitHub. Skillspace rates webgl-raymarched-hero D (59/100) and it passed the safety scan; it has also been tested head-to-head on real tasks.
A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. Open Design serves this in powered-preview mode so the GPU stack actually runs.
- Grade
- D
- Quality
- 59 / 100
- Safety
- Passed
- GitHub stars
- 78,601
Won 3 of 6 blind task comparisons against the category's other leading skill, a deliberately weak skill and a no-skill baseline.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Apache-2.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Vendor-specific: built around one product. builds content for Open Design's public powered-preview rendering feature
Head-to-head
Won 3 of 6 blind task comparisons against the category's other leading skill, a deliberately weak skill and a no-skill baseline.
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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