webgl-raymarched-hero

webgl-raymarched-hero is a Graphics, 3D & shaders skill for AI agents, published by nexu-io in the open-design repository on GitHub. Skillspace rates webgl-raymarched-hero D (59/100) and it passed the safety scan; it has also been tested head-to-head on real tasks.

A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. Open Design serves this in powered-preview mode so the GPU stack actually runs.

Grade
D
Quality
59 / 100
Safety
Passed
GitHub stars
78,601

Won 3 of 6 blind task comparisons against the category's other leading skill, a deliberately weak skill and a no-skill baseline.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
84 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Apache-2.0
Adoption
Adopted by 0 other repositories, in 0 collections
Scope
Vendor-specific: built around one product. builds content for Open Design's public powered-preview rendering feature

Head-to-head

Won 3 of 6 blind task comparisons against the category's other leading skill, a deliberately weak skill and a no-skill baseline.

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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