worldos-latency-forensics

worldos-latency-forensics is an LLM evaluation & observability skill for AI agents, published by electricsheephq in the WorldOS repository on GitHub. Skillspace rates worldos-latency-forensics D (64/100) and it passed the safety scan; the rating is based on static analysis only.

Root-cause and fix per-beat claude -p DM latency in WorldOS (the living-world D&D 5e engine). Use when a slow DM beat is the binding release blocker (beats trip the gate / a persona gives up on the wait), when choosing a latency lever (effort / lean / alwaysLoad / streaming / scene_context), or when someone proposes a "speed" change (a helper model, a --fast flag, a model switch) you need to validate or refute. Encodes the SDK-instrumented measurement method, the quality-cost lever taxonomy, and the hypotheses already REFUTED so they are not re-chased. Companion to worldos-dev.

Grade
D
Quality
64 / 100
Safety
Passed
GitHub stars
22

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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