writing-kage-shaders
writing-kage-shaders is a Graphics, 3D & shaders skill for AI agents, published by hajimehoshi in the ebiten repository on GitHub. Skillspace rates writing-kage-shaders F (54/100) and it passed the safety scan; the rating is based on static analysis only.
Use this skill when writing, reviewing, debugging, or porting a Kage shader for Ebitengine — anything involving `//kage:unit pixels`, `ebiten.NewShader`, `DrawTrianglesShader`, `DrawRectShader`, or a `Fragment(dstPos vec4, src0Pos vec2, color vec4) vec4` entry point. Use it especially when translating an existing shader from GLSL, Shadertoy, HLSL, MSL, Godot, or Unity, where the source assumes 0..1 texture coordinates, `gl_FragCoord`, `texture()` sampling, a bottom-left origin, `uniform` declarations, a ternary operator, or straight (non-premultiplied) alpha — every one of which is wrong in Kage. Covers the atlas-relative coordinate model, sampling several source images of different sizes, premultiplied alpha, the Go subset Kage actually accepts, and how to compile-check a shader without a GPU.
- Grade
- F
- Quality
- 54 / 100
- Safety
- Passed
- GitHub stars
- 13,475
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 74 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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