ai-behavior-engineer

ai-behavior-engineer is a Game development skill for AI agents, published by buiphucminhtam in the forgewright repository on GitHub. Skillspace rates ai-behavior-engineer D (62/100) and it passed the safety scan; the rating is based on static analysis only.

[production-grade internal] Designs and implements game AI behavior systems — behavior trees, GOAP (Goal-Oriented Action Planning), utility AI, state machines, pathfinding, perception, and decision-making frameworks for NPCs and non-player entities. Integrates with all engine-specific skills (Unity/Unreal/Godot). Routed via the production-grade orchestrator (Game Build mode).

Grade
D
Quality
62 / 100
Safety
Passed
GitHub stars
45

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
66 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.