aibridge-prefab-patch
aibridge-prefab-patch is a Game development skill for AI agents, published by FlameskyDexive in the Legends-Of-Heroes repository on GitHub. Skillspace rates aibridge-prefab-patch C (74/100) and it passed the safety scan; the rating is based on static analysis only.
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector set_property, scene object commands, and direct Unity YAML fallback.
- Grade
- C
- Quality
- 74 / 100
- Safety
- Passed
- GitHub stars
- 904
Unproven: rated by static analysis only, not yet compared head-to-head.
Not launch-quality. It is graded C with a clean safety verdict, but our quality filters exclude it: a model that read it found it written only for the repository it lives in. So it is not in our launch-quality set, the skills our MCP server searches and recommends. How launch-quality is decided
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Repo-internal: written for the repository it lives in. Built around the repo's bundled AIBridge CLI tooling
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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