animation

animation is a Game development skill for AI agents, published by kyh in the vibedgames repository on GitHub. Skillspace rates animation D (68/100) and it passed the safety scan; the rating is based on static analysis only.

2D game animation craft — timing & spacing, frame budgets per clip (idle/walk/run/attack/death), the responsiveness-vs-weight contract, cancel windows, smears, silhouette readability, secondary motion — from Williams' Survival Kit, Mariel Cartwright's Skullgirls GDC talk, saint11, and fighting-game frame practice. Use when: 'the animation looks stiff/floaty/mushy', 'how many frames for a walk cycle?', 'attacks feel laggy', 'character feels dead', 'animate this sprite sheet', wiring sprite anims in Phaser, or cleaning AI-generated frames into a usable set. For GENERATING the frames see pixel-art / animated-spritesheets; this is what makes them good.

Grade
D
Quality
68 / 100
Safety
Passed
GitHub stars
53

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
100 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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