behavior-trees

behavior-trees is a Game development skill for AI agents, published by a5c-ai in the babysitter repository on GitHub. Skillspace rates behavior-trees C (71/100) and it passed the safety scan; the rating is based on static analysis only.

Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.

Grade
C
Quality
71 / 100
Safety
Passed
GitHub stars
1,548

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
93 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 2 collections
Scope
Portable: works in any project. General behavior-tree game AI design across multiple engines

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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