behavior-trees
behavior-trees is a Game development skill for AI agents, published by a5c-ai in the babysitter repository on GitHub. Skillspace rates behavior-trees C (71/100) and it passed the safety scan; the rating is based on static analysis only.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
- Grade
- C
- Quality
- 71 / 100
- Safety
- Passed
- GitHub stars
- 1,548
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 93 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 2 collections
- Scope
- Portable: works in any project. General behavior-tree game AI design across multiple engines
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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