bevy-tui-texture
bevy-tui-texture is a Game development skill for AI agents, published by tt-toe in the bevy_tui_texture repository on GitHub. Skillspace rates bevy-tui-texture D (66/100) and it passed the safety scan; the rating is based on static analysis only.
Render ratatui terminal UIs as GPU textures inside a Bevy app (2D UI nodes, 3D quads, or existing glTF meshes). Use this skill whenever code in this repo (or a consumer of the bevy_tui_texture crate) spawns, draws, resizes, or handles input for an in-game terminal — including WASM/WebGL2 builds. Covers the CURRENT declarative API (TuiRequest) — the API in most training data (TerminalBundle, TerminalSpawnCtx, material touching, RenderDevice parameters) is deleted; see "Stale patterns" below before writing code.
- Grade
- D
- Quality
- 66 / 100
- Safety
- Passed
- GitHub stars
- 54
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- MIT
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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