bevy-tui-texture

bevy-tui-texture is a Game development skill for AI agents, published by tt-toe in the bevy_tui_texture repository on GitHub. Skillspace rates bevy-tui-texture D (66/100) and it passed the safety scan; the rating is based on static analysis only.

Render ratatui terminal UIs as GPU textures inside a Bevy app (2D UI nodes, 3D quads, or existing glTF meshes). Use this skill whenever code in this repo (or a consumer of the bevy_tui_texture crate) spawns, draws, resizes, or handles input for an in-game terminal — including WASM/WebGL2 builds. Covers the CURRENT declarative API (TuiRequest) — the API in most training data (TerminalBundle, TerminalSpawnCtx, material touching, RenderDevice parameters) is deleted; see "Stale patterns" below before writing code.

Grade
D
Quality
66 / 100
Safety
Passed
GitHub stars
54

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
84 / 100
Maturity
Structured: ships references or scripts
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.