biome-detail-tuning
biome-detail-tuning is a Game development skill for AI agents, published by moorestech in the moorestech repository on GitHub. Skillspace rates biome-detail-tuning D (66/100) and it passed the safety scan; the rating is based on static analysis only.
Configure and tune Unity Terrain detail (grass/flower/fern) placement for MapGenerator biomes using prefabs and noise-driven clustering. Covers the full workflow from prefab selection through noise parameter tuning to external audit verification and performance optimization. Use when: setting up detail for any biome, adjusting grass density or flower distribution, matching reference images for terrain detail, optimizing detail rendering performance, or diagnosing why details are not appearing on terrain. Also applies when detail looks too sparse, too dense, flowers are scattered instead of clustered, or grass doesn't feel lush enough — even if the user doesn't explicitly mention "detail" or "biome".
- Grade
- D
- Quality
- 66 / 100
- Safety
- Passed
- GitHub stars
- 78
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Apache-2.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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