biome-heightmap-tuning
biome-heightmap-tuning is a Game development skill for AI agents, published by moorestech in the moorestech repository on GitHub. Skillspace rates biome-heightmap-tuning D (66/100) and it passed the safety scan; the rating is based on static analysis only.
MapGeneratorのバイオームハイトマップをプロシージャルにパラメータ調整する際の 知見・ワークフロー・よくある問題と対策をまとめたスキル。 Use When: - バイオームのハイトマップパラメータを調整する - 地形が不自然(ギザギザ、液体的、平坦すぎ等)で原因を特定したい - 新しいバイオームのSampleHeight設計を行う - 外部監査と組み合わせてパラメータを反復調整する
- Grade
- D
- Quality
- 66 / 100
- Safety
- Passed
- GitHub stars
- 78
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 84 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Apache-2.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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