design-npc

design-npc is a Game development skill for AI agents, published by SummerEngine in the summer-engine-agent repository on GitHub. Skillspace rates design-npc C (72/100) and it passed the safety scan; the rating is based on static analysis only.

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on "enemy", "NPC", "boss", "companion", "AI", "behavior", "mob", "perception", "design enemy".

Grade
C
Quality
72 / 100
Safety
Passed
GitHub stars
25

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
96 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
MIT
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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