dual-source-queue-sync
dual-source-queue-sync is a Game development skill for AI agents, published by maxrave-dev in the kotlin-footguns repository on GitHub. Skillspace rates dual-source-queue-sync D (68/100) and it passed the safety scan; the rating is based on static analysis only.
A UI-facing track list and the playback engine's timeline both hold the queue, so the UI list is re-derived from the engine timeline by media id after every engine-side change, refused when the sizes disagree, and mutated on both sides for user reorders. Use when the queue on screen plays in a different order than it shows, when shuffle scrambles the list but not playback, or before adding a second place that writes the queue.
- Grade
- D
- Quality
- 68 / 100
- Safety
- Passed
- GitHub stars
- 344
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
Not checked yet
- Category is a classifier prediction; no model has read this skill yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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