ecs-system-and-component-design
ecs-system-and-component-design is a Game development skill for AI agents, published by decentraland in the unity-explorer repository on GitHub. Skillspace rates ecs-system-and-component-design C (72/100) and it passed the safety scan; the rating is based on static analysis only.
ECS system and component design using Arch ECS. Use when creating or modifying systems, components, queries, cleanup, singletons, or tests -- also for code reviewing World/Entity/component usage.
- Grade
- C
- Quality
- 72 / 100
- Safety
- Passed
- GitHub stars
- 22
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 96 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Apache-2.0
- Adoption
- Adopted by 0 other repositories, in 0 collections
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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