fantasy-net
fantasy-net is a Game development skill for AI agents, published by qq362946 in the Fantasy repository on GitHub. Skillspace rates fantasy-net C (74/100) and it passed the safety scan; the rating is based on static analysis only.
This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing, Control Center and service discovery, Kubernetes deployment and Pod DNS binding, Namespace/WorldGroup/World isolation, dynamic Scene registration or routing, cross-server events and subscriptions, Fantasy.config, scene or database access, HTTP controllers/services, session or client connection logic, or distributed runtime architecture. It may also be used for Fantasy-related code review, troubleshooting, compliance checks, risk analysis, and best practices, even when the user does not explicitly mention Fantasy.
- Grade
- C
- Quality
- 74 / 100
- Safety
- Passed
- GitHub stars
- 1,353
Unproven: rated by static analysis only, not yet compared head-to-head.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 100 / 100
- Maturity
- Structured: ships references or scripts
- Security scan
- No issues found
- License
- Not declared. Check the repository before reusing it.
- Adoption
- Adopted by 0 other repositories, in 0 collections
- Scope
- Vendor-specific: built around one product. Developing with the public Fantasy.Net game server framework
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.