game-asset-vfx

game-asset-vfx is a Game development skill for AI agents, published by buiphucminhtam in the forgewright repository on GitHub. Skillspace rates game-asset-vfx D (61/100) and it passed the safety scan; the rating is based on static analysis only.

[production-grade internal] Quality standards and production patterns for game assets and VFX. Covers procedural sprite generation, particle effects, screen effects, UI polish, background design, audio-visual sync, and visual feedback systems. Focused on web/Phaser 3 games but principles apply to any 2D engine. Triggers on: "game assets", "sprite quality", "VFX quality", "visual polish", "game juice", "particle effects", "screen shake", "game feel", "art quality", "generateTexture", "procedural art", "game aesthetics", "premium visuals", "UI helpers", "design tokens", "audio feedback", "game audio sync". Routed via the production-grade orchestrator (Game Build mode).

Grade
D
Quality
61 / 100
Safety
Passed
GitHub stars
45

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
72 / 100
Maturity
Structured: ships references or scripts
Security scan
Low-risk patterns
License
Not declared. Check the repository before reusing it.
Adoption
Adopted by 0 other repositories, in 0 collections

What the scanner flagged

  • mentions secrets in text

Not checked yet

  • Category is a classifier prediction; no model has read this skill yet
  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

Skillspace indexes and rates this skill; it does not host or endorse it. Run third-party skills at your own risk.