gameobject-component-modify

gameobject-component-modify is a Game development skill for AI agents, published by IvanMurzak in the Unity-MCP repository on GitHub. Skillspace rates gameobject-component-modify D (66/100) and it passed the safety scan; the rating is based on static analysis only.

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

Grade
D
Quality
66 / 100
Safety
Passed
GitHub stars
3,564

Unproven: rated by static analysis only, not yet compared head-to-head.

Our two independent classifiers differ on this skill's category, so treat the placement as provisional.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
96 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
Apache-2.0
Adoption
Adopted by 18 other repositories, in 1 collections
Scope
Vendor-specific: built around one product. Calling the public Unity-MCP plugin's component modify tool

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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