gameobject-component-modify
gameobject-component-modify is a Game development skill for AI agents, published by IvanMurzak in the Unity-MCP repository on GitHub. Skillspace rates gameobject-component-modify D (66/100) and it passed the safety scan; the rating is based on static analysis only.
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
- Grade
- D
- Quality
- 66 / 100
- Safety
- Passed
- GitHub stars
- 3,564
Unproven: rated by static analysis only, not yet compared head-to-head.
Our two independent classifiers differ on this skill's category, so treat the placement as provisional.
This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.
Our review
- Architecture
- 96 / 100
- Maturity
- Basic: a single SKILL.md
- Security scan
- No issues found
- License
- Apache-2.0
- Adoption
- Adopted by 18 other repositories, in 1 collections
- Scope
- Vendor-specific: built around one product. Calling the public Unity-MCP plugin's component modify tool
Not checked yet
- Not judged on the rubric yet (not a contender in its category)
- No blind task eval yet
- Sibling files (scripts, references) not fetched; security scan covers SKILL.md only
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