gecs-component-designer

gecs-component-designer is a Game development skill for AI agents, published by csprance in the gecs repository on GitHub. Skillspace rates gecs-component-designer D (65/100) and it passed the safety scan; the rating is based on static analysis only.

Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker components, making a component observable via `property_changed`, or wiring `@export_group` sync tiers for `CN_NetSync`.

Grade
D
Quality
65 / 100
Safety
Passed
GitHub stars
563

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
94 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
CC0-1.0
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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