godot-multiplayer-networking

godot-multiplayer-networking is a Game development skill for AI agents, published by thedivergentai in the GD-Agentic-Skills repository on GitHub. Skillspace rates godot-multiplayer-networking D (63/100) and it passed the safety scan; the rating is based on static analysis only.

Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.

Grade
D
Quality
63 / 100
Safety
Passed
GitHub stars
356

Unproven: rated by static analysis only, not yet compared head-to-head.

This rating describes the version of the repository we crawled; it may have changed since, so go by its current files.

Our review

Architecture
90 / 100
Maturity
Basic: a single SKILL.md
Security scan
No issues found
License
LGPL-3.0
Adoption
Adopted by 0 other repositories, in 0 collections

Not checked yet

  • Not judged on the rubric yet (not a contender in its category)
  • No blind task eval yet
  • Scope (portable / vendor / repo-internal) not assessed; only the top of each category is read for scope
  • Sibling files (scripts, references) not fetched; security scan covers SKILL.md only

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